STEP 17: Let's set up what happens if the hit_sprite is one of our ufo's!
- Go to and drag out if. Drop it inside the collision event, so that it has a ···· in front of it.
- Change the test variable to image and the test value to "ufo".
- Go to and use Say to have the hit_sprite say "Watch Out!".
- From , use Go To to move the sprite back to its starting position: (0,-240).
To navigate the page using the TAB key, first press ESC to exit the code editor.